If you performed Control, the satisfaction of selecting up a desk and telekinetically blasting it throughout the room into the face of a helpless baddie. Mechanically, it feels good, however the chic pleasure is all within the particulars. The bits of paper whipping up your projectile’s path, the sparks showering from a pc that bought clipped, the mud kicked up by the affect, and the otherworldly mist that blasts out of your enemy. That candy stuff is all of the work of Remedy’s VFX division, and to Game Director Mixu Kasurinen, it’s a lot extra than simply the icing on the cake:

“To Remedy, visual effects are extremely important. The visual effects allow us to build experiences where the player gets feedback, where they have a very clear understanding of the consequences of their actions … that creates this satisfying, gratifying feel that the game recognizes what I’m doing and responds to the player”

VFX, particularly particle results, is a secret sauce that makes video games pop — and it’s all an Illusion. Ephemeral, amorphous parts like smoke, hearth, and mud are all important to a game’s presentation, they usually’re all practically unimaginable to real-time render in 3D. Instead, builders use clever deception and revolutionary tips to promote the concept of actual, volumetric stuff.

We visited explosion innovators Remedy Entertainment and Avalanche Studios to be taught concerning the artistry and engineering that goes into a game’s satisfying impacts. Check out the video up high to be taught the three-part recipe to Avalanche’s beefy explosions, and the bizarre secrets and techniques behind Control’s otherworldly blood.

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