The Outer Worlds was launched again in October to crucial reward. Since its launch, nevertheless, quite a few gamers have reported a bug the place the sport thinks one in all your companions is lifeless, inflicting you to fail sure quests. Update 1.2 for The Outer Worlds has now rolled out on PlayStation 4, Xbox One, and PC (and you’ll see the complete patch notes beneath), fortunately fixing the unusual bug, however Obsidian’s QA lead Taylor Swope has revealed simply how tough it was to resolve.

In an 18-tweet thread on Twitter, Swope defined the fascinating strategy of attempting to determine how and why the bug was occurring. “The gist of the bug was that, for some players, a companion quest would be marked as Failed in the quest log, with the reasoning that the companion was dead–despite the fact that the companion was very much alive and well,” he stated. “This was perplexing as a result of (exterior of SuperNova mode) companions cannot die.

“There have been one or two instances earlier than launch the place this subject appeared to occur, however nobody in QA ever managed to breed it and regardless of our greatest efforts we could not be taught something concrete about it. One cause it was so laborious to pin down is that it was not possible to inform when the bug really happened–all of the instances we had have been basically ‘hey one thing unhealthy occurred within the final ten hours and now my quest is damaged.'”

This led to an investigation the place Swope had to determine the placement of each script and line of code that might presumably make the sport suppose {that a} companion was lifeless. After loads of looking out, the logical wrongdoer ended up being the participant’s ship. Companions can die after they’re in a celebration, and the one time they’re current however not in a celebration is after they’re on the ship. They may be “undamageable” on the ship, but as Swope and his team discovered, undamageable doesn’t mean “invulnerable.” Companion’s cannot take harm from assaults however can nonetheless get damage by different issues.

Fall harm was one suspect, however there’s nowhere on the ship that is excessive sufficient to lead to a deadly fall. “I seemed into tons of theories, together with ‘perhaps their peak information is preserved when quick travelling from different maps’ and ‘perhaps a physics interplay between two companions causes one to quickly speed up upwards,'” Swope explained. “My private fav was ‘what if a companion is standing proper the place a cow spawns in throughout a random occasion they usually’re launched into area.’ Was genuinely bummed when that idea did not pan out.”

With The Outer Worlds now out within the wild, gamers began reporting their companion quests failing. While it definitely wasn’t very best that this turned out to be an actual subject as a substitute of a bizarre fluke, it did imply that there have been hundreds of eyeballs on the sport. “Eventually, an offhand remark in a single consumer’s assessment talked about seeing a bizarre bug the place a companion was ‘climbing nothing’, and this remark led me to figuring the entire thing out.”

The system for NPCs interacting with the setting in The Outer Worlds known as “furnishings.” Sometimes this is literal, but it also covers everything from using a terminal to leaning on a wall. “Somewhere deep within the advanced beast that’s the furnishings system, we had code that disabled all NPCs from beginning new furnishings interactions if the participant was in a dialog. The drawback was that utilizing a ladder is taken into account two totally different furnishings interactions: one for getting on the ladder and beginning to climb, and one to cease climbing and get off.”

Thus resulting in the hilarious explanation for this significantly difficult bug:

Players at the moment are reporting that their companion quests are now not damaged, because of the work of Swope and the remainder of Obsidian’s QA workforce. Below are the complete patch notes for every little thing else included in replace 1.2

The Outer Worlds Update 1.2 full patch notes

Top Community Requests:

  • Updated the “Large Text Mode” setting to use to Examinables
  • Added “Chromatic Aberration” setting to all platforms
  • Added “Controller Aiming Sensitivity” setting to all platforms
  • Added “Head Bobbing” setting to all platforms
  • Added “Field of View” setting to Xbox One and PlayStation Four platforms
  • Fixed weapons unholstering when interacting with the setting
  • Fixed further instances of companion quests being marked as Botched incorrectly


  • Fixed a number of characters from speaking over one another when the participant dies
  • Fixed audio chopping out when scrolling on the map
  • Fixed NPCs persevering with to have dialog after they’ve died


  • Fixed a few of Felix’s belongings showing on the Unreliable even when he wasn’t recruited
  • Fixed Vicar Max being obtainable as a companion even when he was killed in Edgewater
  • Fixed consumable durations not being affected by Max’s “Tuned In” Perk and the “Beverage Service Technician” Aptitude
  • Fixed enemies not all the time animating accurately when hit by Max’s companion skill
  • Fixed companion Perks being reset when the participant respecs
  • Added a notification for when companions achieve Perks from quests
  • Fixed companions calling the participant’s assaults ineffective, even when they have been dealing acceptable harm
  • Fixed lit areas of companions’ armor being unlit after they have been knocked out
  • Fixed companion outlines not showing after altering their armor


  • Fixed the “Battle Hardened” Perk not stacking accurately with the Inspiration 40 Skill unlock
  • Fixed the Determination 100 Skill Unlock not making use of to each companions
  • Fixed the “Precision” Perk not making use of to companions in some instances
  • Fixed the Determination 40 Skill unlock not making use of to each companions in some instances
  • Fixed the SuperNova Hunger debuff not making use of in sure conditions
  • Fixed description textual content for the Ambidextrine standing impact
  • Fixed length for the Ambidextrine standing impact
  • Fixed the “Steady Hand” Perk stacking incorrectly
  • Fixed non-drug consumables not stacking accurately
  • Fixed automechanicals being prone to the Poison debuff
  • Fixed the Burn standing impact from Mantipillar assaults lasting without end in some instances
  • Fixed the “Bleed” and “Sugary Drink” standing results not working with each other
  • Fixed the “Leader” standing impact lacking an outline when utilized to a companion
  • Fixed the Inspiration 80 ability unlock stacking incorrectly
  • Fixed the “Caffeine Drink” status effect not applying when the “Permanent Concussion” Flaw was energetic
  • Fixed the results of the “Robophobia” Flaw not clearing in sure circumstances
  • Fixed “Pack Mule” Perks not making use of whereas on the Unreliable
  • Fixed the “Revenge” Perk not rising harm
  • Fixed deceptive textual content within the description of Thinking Cap-let objects
  • Fixed “Adelaide’s Gardening Shears” not making use of the Bleed impact on targets
  • Fixed the Prismatic Hammer not benefiting from a number of melee Skills and Perks
  • Fixed the Prismatic Hammer not benefiting from Critical Hits
  • Increased harm of Handguns


  • Fixed “A Family Matter” not updating correctly if Tucker Needham was killed in Stellar Bay
  • Fixed “The Amateur Alchemist” not progressing if the participant intimidated Vaughn
  • Fixed an elective goal in “BOLT With His Name” being blocked if the participant exited a terminal at a selected level
  • Fixed “Comes Now the Power” not updating correctly if the Deserters returned to Edgewater underneath particular circumstances
  • Fixed “The Doom That Came To Roseway” being blocked if Anton left Roseway earlier than getting his analysis again
  • Fixed “Friendship’s Due” not updating accurately if the participant spoke to Harlow with out assembly particular necessities
  • Fixed “Friendship’s Due” not updating accurately if the participant killed Trask earlier than chatting with Harlow
  • Fixed “Solution Vital” not updating correctly if Captain Irion’s medical automechanical was killed
  • Fixed Dr. Chartrand attacking the participant after she agrees to assist them
  • Fixed points with manti-creature spawning throughout Nyoka’s companion quest if the participant left the realm and returned in the midst of the battle


  • Fixed the “Look Up” and “Look Down” keybindings being swapped
  • Added “Foliage” graphics setting for PC platform
  • Added “Enable Cinematic Kill Camera” setting


  • Fixed participant response nodes being numbered when utilizing a gamepad
  • Updated Vendor UI to point out carry weight and encumbrance restrict
  • Updated merchandise tooltips to higher point out Pristine objects
  • Added merchandise sorting choices to the Companion and Workbench screens
  • Added SuperNova survival meters to the Consumables display
  • Fixed the companion harm bonus from the Inspiration ability not showing accurately within the UI
  • Fixed two-handed melee weapons not displaying the right DPS worth
  • Fixed plus indicators showing subsequent to Skills that can’t instantly achieve factors
  • Fixed quest aims disappearing from the Quest Tracker after sure quest updates
  • Fixed the “Sublight Sniper Rifle” distinctive Dead-Eye not being marked as distinctive
  • Fixed the Vendor display from turning into misaligned when promoting many objects directly
  • Fixed the results of the “Paranoid” Flaw not displaying accurately
  • Fixed encumbrance restrict not updating accurately when making use of a Backpack armor mod
  • Fixed sure lootable NPC corpses not highlighting accurately
  • Fixed the “Compare” possibility incorrectly being obtainable on the Companion display
  • Fixed the results of the “Adrena-Time Crash” debuff not displaying accurately
  • Fixed Adreno not being routinely outfitted to the Emergency Medical Inhaler
  • Fixed the “Leader” standing impact lacking from the participant
  • Updated description of “Field of View” setting and moved it to the Graphics display
  • Fixed a lacking button icon within the Quick Melee tutorial


  • Fixed a crash involving mind-controlled enemies
  • Fixed a gentle lock when attempting to work together with the Meditative Aid after attacking the hermit
  • Updated description of “Everybody Likes Me” and “Destroyer of Worlds” Achievements/Trophies to scale back confusion
  • Fixed the participant’s weapon turning into invisible when attempting to assault whereas utilizing the inhaler with the weapon holstered
  • Fixed facial animations not enjoying in sure circumstances
  • Fixed NPCs persevering with to climb past the tip of a ladder on the Unreliable if the participant began a dialog whereas they have been climbing
  • Fixed not having the ability to open the Ledger if the participant has unspent Skill factors and two NPCs are conversing
  • Fixed Raptidon Collosi having the ability to knock targets a whole bunch of meters
  • Fixed Julius Moreau lacking voice-over on a line of dialog
  • Fixed not having the ability to hit enemies with ranged weapons from point-blank vary
  • Fixed varied points when attempting to fireplace a ranged weapon and use quick-melee concurrently
  • Fixed modded Flamethrowers having the ability to harm targets by partitions
  • Fixed Raptidon Matriarch being invulnerable to Flamethrower harm throughout sure animations
  • Fixed beam weapons having the ability to lock on to underground targets
  • Fixed the reload animation enjoying too quick when exiting Tactical Time Dilation
  • Fixed a lacking collision subject in Amber Heights
  • Fixed a spot within the Byzantium Tunnels that allowed the participant to fall out of the map
  • Fixed not unlocking the Cascadia touchdown pad quick journey level in sure circumstances
  • Fixed collision subject in Edgewater junkyard
  • Fixed grass displaying by the ground in Fallbrook
  • Fixed low-resolution blood textures in Labyrinth
  • Fixed a brief asset being seen in Monarch
  • Fixed collision points in Monarch
  • Fixed flickering geometry in Stellar Bay
  • Fixed uncommon instances of characters falling by the world because it was loading
  • Fixed “Hemlock’s Eyepatch” distinctive merchandise being weightless
  • Fixed uncommon situations of participant response choices not being obtainable after loading a save
  • Fixed a difficulty leading to duplicate objects showing
  • Fixed consumable durations not updating accurately after saving and loading
  • Updated credit to right a title, added two focus tester names, and added a developer that was uncredited
  • Fixed situations of lacking textual content when enjoying in non-English languages
  • Fixed German localization points
  • Fixed Japanese localization points
  • Fixed varied textual content errors

Now Playing: The Outer Worlds Video Review

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