Again at Gamescom, Bungie bosses assured me Future 2: Shadowkeep would transfer the franchise’s overarching story ahead in a significant method. It seems to be like they had been proper!
Shadowkeep’s brief set of opening missions, designed to reintroduce gamers to its reprised Moon location, start with a whopper of a shock. And, comparatively shortly afterwards, they finish with fairly a tease for the place issues will go subsequent.
In case you’re nonetheless studying this and do not need to be spoiled, that is your remaining warning.
Pyramid ships! Or ship, singular. There’s one proper there, hidden away beneath the floor of the Moon, and you discover it in a shocking second early in Shadowkeep’s story. Turning the nook to see it’s a huge shocker and completely performed by Bungie. The accompanying blast of the Darkness’ musical leitmotif solely serves to strengthen the abdomen drop second.
In case you want a reminder, it is on the 6:30 mark within the video under:
Future followers have been ready to see a pyramid ship up shut for years – since they first popped up in Future 1 idea artwork. It wasn’t till the very finish of Future 2’s Pink Battle marketing campaign we obtained a glimpse of them in-game.
And now they’re right here – or, one among them not less than. Shadowkeep’s pyramid ship has been left on the Moon for the reason that Darkness was seen off final time round, but it surely nonetheless permits on your character’s first correct interplay with the faction by a few spooky sequences.
That is Future, in fact, a lot is stored mysterious. It is clear this questline is an introduction to a a lot larger story, presumably continued by the enlargement’s raid, which works reside tomorrow, and thru future secrets and techniques on the Moon being unlocked just like how Forsaken enlargement’s Dreaming Metropolis granted extra story over time.
However the remaining cutscene, the place you meet and chat with an apparition of the Darkness in your individual picture, is clearly enjoying on the long-theorised thought the large baddie faction is definitely not dangerous in spite of everything.
The Darkness view – or view it’s attempting to persuade you of – is that the Mild unfold by the Traveller has allowed for untold struggling. “In Light, there is only death,” the Darkness says. Against this, it’s a respite.
“We are not your friend… we are not your enemy… we are your salvation,” the Darkness concludes, in a imaginative and prescient set inside Future 1’s Black Guardian location, the place different pyramid ships now float overhead. It is the situation of the Backyard of Salvation raid, the place we’re more likely to delve deeper.
These are nonetheless pretty meagre choices, however they supply extra on the much-discussed Darkness than the rest in Future to this point – and arrange many storytelling avenues for the longer term. Coming into into the pyramid ship for the primary time is an astonishing second, one which made me ponder whether the artwork and stage design on present was being pulled from some early work for Future three being made elsewhere within the studio. And for a recreation which has busied itself on aspect tales and lesser enemies till now – Ghaul, Osiris, Rasputin – this shift again to Future’s large dangerous is a welcome transfer.