Will there be a Pillars of Eternity III? That’s the query somebody put to Obsidian design director Josh Sawyer lately, and his response would not encourage plenty of confidence.
Writing on his Tumblr, Sawyer stated the “relatively low” gross sales of Pillars of Eternity II: Deadfire recommend that if Obsidian had been to develop a 3rd sport, the studio must “re-examine the entire format of the game.” He added that whether or not or not a 3rd mainline sport occurs is lower than him.
Despite stable evaluations and robust pre-orders, Deadfire offered worse than the primary sport, Sawyer added. That leaves Obsidian scratching its head for solutions.
“Is it because the first game satisfied the existing need and the audience just wasn’t interested in the second? Is it because awareness was lower for the sequel? Is it because despite the strong reviews and the strong sales for the first game, people didn’t ‘really’ like it? Maybe it’s a combination of all of these things,” Sawyer stated.
Sawyer went on to say that as a result of Obsidian would not absolutely perceive why Deadfire did not promote at a greater stage, that makes it exhausting to maneuver ahead with the collection. Had the sport been a important failure, then the studio may know that maybe extra time spent in growth can be wanted for the subsequent sport. But Deadfire reviewed effectively with critics; the sport has an 88 on Metacritic in comparison with an 89 for the unique sport.
Some have stated Pillars of Eternity may have benefited from abandoning the real-time with pause (RTwP) battle mechanics, however Sawyer stated this didn’t harm gross sales.
“I’m sure some of the people reading this think they know precisely why Deadfire sold worse than Pillars 1. I don’t have that confidence, which is one of several reasons why I am leery about trying to direct a sequel,” Sawyer stated. “I couldn’t give our (Obsidian’s) audience the game that they wanted and without understanding where I went wrong, I would be guessing at what the problems are and how to remedy them.”
Replies flooded in after Sawyer posted this weblog submit, and listed here are another takeaways that he shared on Twitter:
- Pre-sales for Deadfire had been 3X higher than the primary Pillars, however gross sales on launch day and after had been “quite low” in comparison with the primary sport (source)
- Deadfire offered higher than Obsidian’s 2016 sport Tyranny however worse than Pillars of Eternity 1 (source)
- Sawyer’s huge takeaway on why Deadfire offered worse than the primary sport? ¯_(ツ)_/¯ (source)
While Deadfire may not have been a top-seller, Obsidian’s newest sport, The Outer Worlds, was a important and a industrial success. Sawyer didn’t have a lot involvement in that sport, nonetheless.
Microsoft lately acquired Obsidian, and the Xbox-maker reportedly has plans to show The Outer Worlds right into a franchise. As Sawyer alluded to right here, there isn’t any phrase on if the Pillars of Eternity franchise will proceed going ahead.
Deadfire is meant to launch on PS4, Xbox One, and Switch someday in 2019 by a partnership with Grip Digital. However, no launch date has been introduced but.
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