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Outer Worlds Developer Obsidian Doesn’t Want To Get Too Big

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Obsidian’s most up-to-date sport, The Outer Worlds, has been a giant success for the studio each critically and commercially. Now the studio, which was purchased out by Microsoft again in August, is seeking to the long run. At Microsoft’s X019 occasion the studio introduced Grounded, a survival sport the place you play as a shrunk-down human. It looks as if the studio is doing nicely proper now, however in line with its founder, Feargus Urquhart, the plan going ahead is to not rock the boat too onerous.

As USGamer stories, Urquhart lately spoke concerning the studio’s now more-secure future beneath Microsoft, in addition to his personal want to return to directing video games after specializing in working the enterprise for thus lengthy. He needs to return to his roots–he labored on the primary two Fallout video games, in addition to Baldur’s Gate, earlier than founding Obsidian in 2003. “I would like to be a game director again,” he mentioned, stating that he wish to “meddle” in video games as soon as extra.

Interestingly, he additionally famous that Obsidian needs to keep away from rising its workers headcount an excessive amount of, with a 200 particular person benchmark having been established. While groups are going to “be a little larger,” and Obsidian goes to have a “larger outsourcing budget,” Obsidian itself is not going to be allowed to get too huge by the corporate heads. “I mean, Assassin’s Creed is awesome, all of those games are awesome, but I don’t think we need to compete with numbers,” Urquhart mentioned. “I don’t want to do thousand-person teams.” Despite having Microsoft cash behind them, evidently Obsidian needs to keep away from the potential perils that come from a large studio.

Along with Grounded, Obsidian additionally has a Nintendo Switch model of The Outer Worlds within the works, which is because of launch by March 2020.

Now Playing: Grounded – Reveal Trailer | X019

GameSpot might get a fee from retail affords.

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